Death Noobs

1 06 2010

I am noticing a little bit of a trend starting to emerge.

Anytime I am using the dungeon finder I am winding up in groups that are literally rammed full of Death Knights or as I have taken to thinking of them Death Noobs or maybe Knoobs, either way they still blow.

Now let me just start by stating that I don’t have an agenda against DKs as a class, I think the idea is actually quite appealing (I have a DK myself).

The problem comes from the fact that they can quite literally ruin a group if played poorly; I need to clarify on this:

A lot of new DK players assume that just because they wear plate and can tank that this is what they should be doing, it doesn’t matter if they have only ever played a mage or hunter or anything else for that matter there are a huge number of new DK players who think lets go tank.

This would be fine if they weren’t thrown into tanking instances such as Blood Furnace or Hellfire Ramparts. Whilst these aren’t difficult instances to tank (I am ret specced but have been able to tank both of these easily several times) they do require that you have some idea about what you are doing

I have been subject to far more deaths and wipes when it is a DK that is tanking than I have in all other dungeons and instances combined!

There are a number of common faults that I have noticed; pulling mobs when healers are mana burnt, grabbing large numbers of mobs and not holding them and of course my favourite: failnig to hold aggro and then blaming me and everyone else for having DPS that is too high.

Until this point I honestly hadn’t realised that it was possible for a DPS class to have too much DPS

It honestly seems like all of the fools who were previously giving hunters and rogues a bad name have migrated over to the DK class. I think one od the best examples I have seen was just yesterday evening, we were running Mana Tombs for what must be my 15th time now, there was a nice rare shield that dropped and the DK rolled need on it.

He won it and when asked why he rolled need on it he replied because he is a tank, normally an argument that holds a lot of water, but DKs CAN’T USE SHIELDS!?!?!

It would be exactly the same as if I rolled on a bow, wand, dagger etc it’s not even that they aren’t the best I just cannot use them and would look like a fool for rolling on them. I’m level 67 at the moment and by now it is expected (indeed I hold the same expectation) that you at least know the basics of how to play your class.
So please if you are a Death Knoob and happen to be reading this (assuming you can read!) then please please please learn how to play your class before chucking yourself into higher level content for which you aren’t ready. Look at it this way would you take a level 40 hunter that you had never played as before and think hey I know what would be the best thing for me to try first Zul Farrak…of course you wouldnt, but then again maybe you would!





Welcome to the world…of Warcraft

24 03 2010

Well after a two year break away from the digital crack that is WOW it looks like I am headed straight back into the most popular MMORPG known to man.

My reasons for leaving WOW in the first place are numerous; from the packs of annoying 12 year olds playing with Mum and Dad’s Mastercard through to the annoying gits corpse camping everywhere they can in order to gank noobs. To cut a long story short I vowed never to return and promptly threw myself into LOTRO (Lord of the Rings Online) with great gusto.

But times change and people change; my High Elf Guardian is now level 65, Moria has been thoroughly stomped into submission and Mirkwood has been torn a new one, in short I’m bored.

The Kinship that I helped start has matured to a point whereby it doesn’t need the constant fussing and maintenance anymore, the endless stream of new players looking for someone to run them through instances or join their group to help twink them has dried up to the occasional trickle.

So like an addict looking for his next fix I have been trying out everything and anything I can get my hands on; Baldurs Gate I & II, Never Winter Nights, Oblivion, Fable II and Spellforce I&II all have been chewed up and spat out again as I try to find something to fill the bottomless RPG void in my life. Likewise I have dabbled with some harder stuff; Perfect World International , Age of Conan and Dungeons and Dragons online, but none of them have managed to hold my attention for more than a few fleeting hours.

So what is it about WOW that sets it apart from the competition, there are certainly other games that are very enjoyable and equally immersive;  LOTRO is one game that springs instantly to mind.

I guess there are as many views on why WOW is top dog as there are players, but for me I think it isn’t one big thing that sets it apart, it’s a collection of many smaller things.

I think that unlike many other MMOs that are out there WOW has got the mix just right, for the avid PVPer there are whole servers set aside where you gank people to your hearts content, for the more player that doesn’t always want to be risking certain (virtual) death at the hands of a superhuman  Korean there are still designated places where you can melt faces and for those of us that would rather not vanquish our fellow players there is insane amounts of PVE content that mean you need never set foot in an area or battleground.

The classes are well worked out and by this stage in the game they all  feel more or less “right” there isn’t anyone class that is desperately in need of being tweaked to make it more powerful or toned down to make things fairer on everyone else, if I compare this to other games it is a vastly different situation; for a long while in LOTRO the Hunter class was basically a death dealing demon from the skies, yes it was squishy if you got in close, verrry squishy but that didn’t matter, the mobs were dead before they realised they were in a fight.

Sure it was corrected eventually but in the meanwhile things just felt a tad unbalanced, no slight on Turbine; they have done a fine job of turning the works of Tolkien into a very playable MMO, but at the same time I can’t imagine Blizzard taking as long to react, too many people would complain.

Maybe this brings me to the key point here, WOW is quite simply huge, not just in terms of the amount of content (which is monsterous) or the areas there are to explore (which are vast) but also in terms of the sheer number of players; last time I looked there are over 12 million of the buggers, to put this into context that more people then there are in Belgium (WOW is more exciting than Belgium as well).

When you have that many players all paying there monthly fees you are talking about a lot of pounds, shillings and pence each month, if you DON’T stay on top of your game you are shafted, if keeping 12 million people happy means that you take just an extra little bit of care with things, or pay just that extra 5% extra attention to detail, than that is a small price to pay! Plus when 12 million people talk you have to listen.

If you are running a MMO and have an in game population of say 300,000 if you do something that 2% of people don’t like you get 6000 complaints, if you dont act on that you might lose half of those people that complained so you might lose 3000 people.If Blizzard manage to piss of 2% of their in game population thats 240, 000 disgruntled customers, thats a figure that some games would bend over backwards to have as their entire subscription base.

So maybe thats why WOW is the best, maybe not at everything all of the time, but certainly overall.

They are the best because they have to be, 12 million payments of $14,99 a month say they have to be.

As for me going back maybe the biggest factor is that my girlfriend has finally said I can…








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