Retro RPGs

3 11 2010
baldurs gate

baldurs gate

I love RPGs, always have really, since the first time I ever sat round a table and played my first game of D&D through to the present day.

Recently I have been a little underwhelmed though; the current crop of RPGs for the PC, Xbox 360 etc are pretty good but they just seem to lack something.

It isn’t that they are bad games, far from it but somewhere amidst the amazing graphics, cinematic sound, famous voice actors etc  they seem to have lost some of that traditional RPG element that I love.

That is why I have gone back to playing classic RPGs that whilst nowhere near as polished as the current crop of games just seem to be a little nearer the mark.

In particular I have been playing the ever so awesome Neverwinter Nights 1 & 2, Baldur’s Gate 1 &2 and the original Fallout.

For me these 5  games encompass pretty much everything that I want in a RPG.

I love the sheer immersion that takes place when playing one of these older story driven RPGs sure I enjoy having a massive sandbox world to track around (the map in Oblivion is 16 square miles!) but nothing beats a riveting story that drives you to continue and keeps you focused.

I sometimes think that with some of the current sandbox games that it is too easy to be overwhelmed with the sheer volume of different things you can run off and do and that the main campaigns/storylines can get overlooked.

I also miss the fully turn based combat systems like you saw in Fallout, it is reminiscent of my hours spent with pen, paper and dice and just has a charm about it that is sometimes lacking these days.

Maybe I am just getting old and turning into one of those people who goes on about how everything was better back in the day but as much as I really enjoy modern games -trust me I do- the old classics just seem to be more fun somehow.

neverwinter nights 1 &2 /baldurs gate

rattle on about how these feel more dungeon and dragonesque then the current big rpgs where you trot around by yourself for days at a time

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Welcome to the world…of Warcraft

24 03 2010

Well after a two year break away from the digital crack that is WOW it looks like I am headed straight back into the most popular MMORPG known to man.

My reasons for leaving WOW in the first place are numerous; from the packs of annoying 12 year olds playing with Mum and Dad’s Mastercard through to the annoying gits corpse camping everywhere they can in order to gank noobs. To cut a long story short I vowed never to return and promptly threw myself into LOTRO (Lord of the Rings Online) with great gusto.

But times change and people change; my High Elf Guardian is now level 65, Moria has been thoroughly stomped into submission and Mirkwood has been torn a new one, in short I’m bored.

The Kinship that I helped start has matured to a point whereby it doesn’t need the constant fussing and maintenance anymore, the endless stream of new players looking for someone to run them through instances or join their group to help twink them has dried up to the occasional trickle.

So like an addict looking for his next fix I have been trying out everything and anything I can get my hands on; Baldurs Gate I & II, Never Winter Nights, Oblivion, Fable II and Spellforce I&II all have been chewed up and spat out again as I try to find something to fill the bottomless RPG void in my life. Likewise I have dabbled with some harder stuff; Perfect World International , Age of Conan and Dungeons and Dragons online, but none of them have managed to hold my attention for more than a few fleeting hours.

So what is it about WOW that sets it apart from the competition, there are certainly other games that are very enjoyable and equally immersive;  LOTRO is one game that springs instantly to mind.

I guess there are as many views on why WOW is top dog as there are players, but for me I think it isn’t one big thing that sets it apart, it’s a collection of many smaller things.

I think that unlike many other MMOs that are out there WOW has got the mix just right, for the avid PVPer there are whole servers set aside where you gank people to your hearts content, for the more player that doesn’t always want to be risking certain (virtual) death at the hands of a superhuman  Korean there are still designated places where you can melt faces and for those of us that would rather not vanquish our fellow players there is insane amounts of PVE content that mean you need never set foot in an area or battleground.

The classes are well worked out and by this stage in the game they all  feel more or less “right” there isn’t anyone class that is desperately in need of being tweaked to make it more powerful or toned down to make things fairer on everyone else, if I compare this to other games it is a vastly different situation; for a long while in LOTRO the Hunter class was basically a death dealing demon from the skies, yes it was squishy if you got in close, verrry squishy but that didn’t matter, the mobs were dead before they realised they were in a fight.

Sure it was corrected eventually but in the meanwhile things just felt a tad unbalanced, no slight on Turbine; they have done a fine job of turning the works of Tolkien into a very playable MMO, but at the same time I can’t imagine Blizzard taking as long to react, too many people would complain.

Maybe this brings me to the key point here, WOW is quite simply huge, not just in terms of the amount of content (which is monsterous) or the areas there are to explore (which are vast) but also in terms of the sheer number of players; last time I looked there are over 12 million of the buggers, to put this into context that more people then there are in Belgium (WOW is more exciting than Belgium as well).

When you have that many players all paying there monthly fees you are talking about a lot of pounds, shillings and pence each month, if you DON’T stay on top of your game you are shafted, if keeping 12 million people happy means that you take just an extra little bit of care with things, or pay just that extra 5% extra attention to detail, than that is a small price to pay! Plus when 12 million people talk you have to listen.

If you are running a MMO and have an in game population of say 300,000 if you do something that 2% of people don’t like you get 6000 complaints, if you dont act on that you might lose half of those people that complained so you might lose 3000 people.If Blizzard manage to piss of 2% of their in game population thats 240, 000 disgruntled customers, thats a figure that some games would bend over backwards to have as their entire subscription base.

So maybe thats why WOW is the best, maybe not at everything all of the time, but certainly overall.

They are the best because they have to be, 12 million payments of $14,99 a month say they have to be.

As for me going back maybe the biggest factor is that my girlfriend has finally said I can…








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