Northrend and beyond

28 06 2010

I wrote a quick update a while ago mentioning that I had just hit level 70 with my (not so) new Ret Paladin in WOW. Well time has moved on since then and so have Curadane and I.

I have now said good bye to outland and have ventured off bravely into the freezing wastes of Northrend.

7 levels later and I feel like I have seen enough of the continent to put my two pennies in.

Overall I am really impressed; there is a sense of scale to the continent that makes it seem as if a mere ten levels of questing and grinding just isn’t enough to see it all. I know some people like to rag on sandbox games and MMO’s because there is just too much scope for going off and doing basically not very much in order to explore huge sections of map but I like it.

If I am going to go to the bother of controlling a virtual person in a made up world I at least want that world to seem like a place worth visiting, both in terms of places to go and things to do.

There is no point putting a serious investment of time (and wow is a serious timesink) into a game if you can trot across the whole map in five minutes and keep revisiting the sae half dozen or so locations to speak to the same couple of dozen protagonists.

Another thing which pleased me about WOTLK in general and Northrend in particular is the graphics, now granted as a long time LOTRO player they aren’t really anything to write home about however I do think they are a big step up from Vanilla WOW or The Burning Crusade. One of the main reasons that I prefer the graphics in WOTLK is that they are less cartoony than many of the graphics in TBC. I know the reasoning behind it and agree that it suited that particular expansion but personally they just weren’t my cup of tea.

The quests and dungeons all seem well thought through and there are some interesting new tweaks that help to keep things fresh, even if some of them are a little gimmicky (I’m thinking of the harpoon guns in Utgarde Pinnacle) but there is definitely something fun about driving round in a siege engine as part of Wintergrasp PvP or  flying a war dragon around as part of the Occulus instance.

So the not so good things….

I’m not sure on Death Knights, I wrote at some length before about my issues with DKs and I’m sorry ot say that having now spent a few more weeks grouping with them my initial opinions haven’t changed.

I think that a big part of the DK problem is that even by the time you are playing through Halls of Stone, The Nexus etc etc they just don’t seem to have really learnt their class….at all.

There is a long list of issues that I have regularly come across and it seems I am not alone a lot of other players are also complaining about these and others:

Tanking in all DPS gear – Just because it is plate it doesn’t mean you should tank with it!!

Hoping that DPS alone will generate enough threat for you to be able to hold a room full of mobs – fail in anyone’s language

Not using Frost presence when tanking….seriously wtf?

Oh yeah and my favourite the shitty fairy at the top of the Death Knoob tree, the cherry on top of the liquishit cake you so freely share around…..

After a wipe on halls of lightning, Utgarde Pinnacle etc “Soz guys my 1st time tanking roflol”….Well thanks a lot, thanks for fucking up the one instance run a night that I might get on an instance I actually need to do, thanks for the half the group (usually including a pissed off healer) dropping as soon as this utterance leaves your lips and lets not forget the 10g minimum that you have just cost me in having to go repair my sorry plate wearing ass.

Ok calm, down deep breaths, DK rant over.

I also dislike the 1k gold it costs for cold weather flying, just seems like a money sink but hey thats life. Personally I never rock less than 4/5k gold at any given time so dont mind paying it, but there are a lot of players who will spend whole weeks farming just to hit that 1k or alternately will decide to contact their friendly neighbourhood Chinese gold farmer in order to puke up some of their hard earned cash.

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